Game Info

The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well.


The RPG can be played on the Global Gamers in the channel #IdleRPG.


/msg IdleBot REGISTER <character name> <password> <character class>

Note: the class name can contains spaces

Logging in

/msg IdleBot LOGIN <character name> <password>

Logging out

/msg IdleBot LOGOUT

Changing your password

To change your password:

/msg IdleBot NEWPASS <new password>

If you have forgotten your password, then just message an op in the channel. They can help you.

Removing your account

/msg IdleBot REMOVEME

Changing your alignment

To change your alignment:

/msg IdleBot ALIGN <good|neutral|evil>

Your alignment can affect certain aspects of the game. You may align with good, neutral, or evil.

'Good' users have a 10% boost to their item sum for battles, and a 1/12 chance each day that they, along with a 'good' friend, will have the light of their god shine upon them, accelerating them 5-12% toward their next level.

'Evil' users have a 10% detriment to their item sum for battles (ever forsaken in their time of most need...), but have a 1/8 chance each day that they will either a) attempt to steal an item from a 'good' user (whom they cannot help but hate) or b) be forsaken (for 1-5% of their TTL) by their evil god. After all, we all know that crime doesn't pay.

Also, 'good' users have only a 1/50 chance of landing a Critical Strike when battling, while 'evil' users (who always fight dirty) have a 1/20 chance. Neutral users haven't had anything changed, and all users start off as neutral.


To gain levels, you must only be logged in and idle. The time between levels is based on your character level, and is calculated by the formula:

600 * ( 1.16^<character level> )

Very high levels are calculated differently. Levels after level 60 uses this calculation:

(600 * 1.16^60) + ((1 day) * (level - 60))

Checking the active quest

To see the active quest, its users, and its time left to completion

/msg IdleBot QUEST

Checking your online status

To see whether you are logged on

/msg IdleBot WHOAMI


If you do something other than idle, like part, quit, talk in the channel, change your nick, or notice the channel, you are penalized.

The penalties are time, in seconds, added to your next time to level and are based on your character level. The formulas are as follows:

Penalty Duration
Nick change 30 * ( 1.14^<character level> )
Part 200 * ( 1.14^<character level> )
Quit 20 * ( 1.14^<character level> )
Logout 20 * ( 1.14^<character level> )
Kicked 250 * ( 1.14^<character level> )
Channel message <message length> * ( 1.14^<character level> )
Channel notice <message length> * ( 1.14^<character level> )


Each time you level, if your level is less than 25, you have a 25% chance to challenge someone to combat. If your level is greater than or equal to 25, you have a 100% chance to challenge someone.

A pool of opponents is chosen of all online players, and one is chosen randomly. If there are no other online players, you fight no one. However, if you do challenge someone, this is how the victor is decided:

  • Your item levels
  • Their item levels
  • A random number between zero and your sum is taken
  • A random number between zero and their sum is taken
  • If your roll is larger than theirs, you win.

If you win, your time towards your next level is lowered. The amount that it is lowered is based on your opponent's level. Your opponent is not penalized any time, unless you land a Critical Strike.

If you lose, you will be penalized time.

Battling the IdleBot is a special case. The bot has an item sum of 1 + <highest item sum>. The percent awarded if you win is a constant 20%, and the percent penalized if you lose is a constant 10%.

If more than 15% of online players are level 45 or higher, then a random level 45+ user will battle another random player every hour. This is to speed up levelling among higher level players.

There is a grid system. The grid is a 500 x 500 area in which players may walk. If you encounter another player on the grid, you have a 1 / <number of online players> chance to battle them.

A successful battle may result an item being stolen.

Critical Strike

If a challenger beats his opponent in battle, he has a 1/35 chance of landing a Critical Strike. If this occurs, his opponent is penalized time towards his next time to level. This amount is calculated by the formula:

<random number from 5 to 25> / 100 * <opponent time to level>

Meaning he gains no less than 5% and no more than 25% of his next time to level.

Team Battles

Every online user has (roughly) 1/4 chance per day of being involved in a 'team battle.' Team battles pit three online players against three other online players. Each side's items are summed, and a winner is chosen as in regular battling. If the first group bests the second group in combat, 20% of the lowest of the three's TTL is removed from their clocks. If the first group loses, 20% of their lowest member's TTL is added to their TTL.


Each time you level, you find an item. You can find an item as high as 1.5 * <character level> (unless you find a unique item). There are 10 types of items:

  • Weapons
  • Shields
  • Helmets
  • Tunics
  • Gloves
  • Leggings
  • Boots
  • Rings
  • Amulets
  • Charms

You can find one of each type. When you find an item with a level higher than the level of the item you already have, you toss the old item and start using the new one.

As you may guess, you have a higher chance of rolling an item of a lower value than you do of rolling one of a higher value level. The exact formula is as follows:

for each <number> from 1 to <character level> * 1.5

    you have a 1 / ( ( (1.4)^<number> ) change to find an item at this level

As for item type, you have an equal chance to roll any type.

Unique items

after level 25, you have a chance to roll items significantly higher than items you would normally find at that level. These are unique items, and have the following stats:

Name Item level range Required level Chance to roll
Omniscience Grand Crown 50 - 74 25+ 1 / 40
Glorious Ring of Sparkliness 50 - 74 25+ 1 / 40
Protectorate Plate Mail 75 - 99 30+ 1 / 40
Storm Magic Amulet 100 - 124 35+ 1 / 40
Fury Colossal Sword 150 - 174 40+ 1 / 40
Cane of Blind Rage 175 - 200 45+ 1 / 40
Magical Boots of Swiftness 250 - 300 48+ 1 / 40
Cluehammer of Doom 300 - 350 52+ 1 / 40


Four level 40+ users that have been online for more than ten hours are chosen to represent and assist the Realm by going on a quest. If all four users make it to the quest's end, all questers are awarded by removing 25% of their TTL (ie, their TTL at quest's end). To complete a quest, no user can be penalized until the quest's end.

There are two kinds of quests: grid-based quests and time-based quests. Time-based quests last a random time between 12 and 24 hours. Grid-based quests are based on the grid system and do not have a set time to completion. Rather, the questers must reach certain points on the map for their quest to be complete. If the quest is not completed, ALL online users are penalized a p15 as punishment.